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Reigns Nerial | PC, iOS, Android | 2016 Sit on the throne as a benevolent (or malevolent) medieval monarch of the modern age and swipe your royal fingers either left or right to impose your will upon the kingdom.About Sit on the throne as a benevolent (or malevolent) medieval monarch of the modern age and swipe your royal fingers either left or right to impose your will upon the kingdom.Survive the seemingly never-ending gauntlet of requests from your advisors, peasants, allies, and enemies while maintaining balance between the influential factions of your kingdom.But beware; each decision you make might have implications and unfortunate consequences down the road that could put your reign and family’s dynasty at risk!News The Dragon Quest series has been known for a variety of classic games around the world, and now those that have yet to experience the beloved JRPG series can pick up many of the original classics at discounted prices on iOS and Android.

Both the App Store on iOS and the Google Play store for Android are featuring discounts on the Dragon Quest series for mobile, with many of the original titles now on sale from their usually high asking price for mobile ports.Specifically, Dragon Quest I – VI and VIII‘s mobile ports are all discounted, with prices on both stores available to view below:/) - they estimate the number of downloads a game had since launch and in the last month./) - /appiq) - they offer a service to AppAnnie and AppFigures (tracking all your app data and viewing it in nice charts).They use this data to model an algorithm that can estimate the number of downloads and sales of an app, calling this product appIQ.- Reviews - I usually check the number of reviews a game/app had as a proxy of its number of downloads and, therefore, sales.It is usually good enough to find the order of magnitude.I think all of them can help you estimate the number of downloads/sales a game already had.There are a few ways you might classify sales for an iOS app:In app purchases (ie powerups in Candy Crush)Purchases of paid apps (ie 99 cents for Angry Birds)Transactional purchases (an Uber ride or buying something on the Amazon app)There are many tools that can help you estimate sales that fall into categories #1 and #2.

If you want to get data on in app sales revenue, revenue/downloads of paid apps, or just downloads in general there are a few options, many of which are highlighted in this thread.
ios drink pricesI did also want to mention the product that I work on, SurveyMonkey Intelligence, because we give much of this data away for free and in addition let you calculate more detailed revenue metrics like ARPDAU (average revenue per daily active user) by pairing our usage data with the revenue numbers.I am not currently aware of anything that lets you peer into transactional purchases (#3) specifically for apps, although there are some providers of credit card data, like Second Measure or TXN, that can tell you things like how much people spend on Uber in general.[Full
ios game price drops/business/intelligenceIf you're talking about your app sales figures, I answered here: What tools do you use to track your iPhone apps sales and downloads?If you're talking about any app, App Annie has some numbers if I remember correctly (and a paid Intelligence tool as well) or you can try Xyo - Apps to the people
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With the Steam release comes the cross-platform multiplayer and the all new Deathmatch mode, allowing you to wage war with your HTC Vive or…Ellipsis is a minimalist game developed by a 2-man indie team.It is available right now on iOS and Apple TV.It will be released on Android on May 25th.I want to share our experience releasing a premium game on iOS in 2016.In February, we launched Ellipsis, a minimalist action puzzler with zero text.I benefited greatly from past sales reports and the developers who openly shared their numbers.I hope to pay it forward with this article.In brief, we sold roughly 5k units in the first month.We are quite excited with this start, especially for our first indie game.Here’s a graph of our first month of sales.We launched the game at tier 3 ($2.99/€2.99), pitching it as an on-sale from its regular price of $5/€5.We were lucky enough to be featured by Apple and this exposure gave our initial sales a huge boost (Point A in the graph above).Apple featured us in the Best New Games category in Europe, Asia and North America.

We didn’t achieve the coveted headline banner promotion spot, but our game icon was positioned just off the first screen in Europe and Asia.In North America, it was at the back of the list.Incidentally, we were not featured in South America or Africa and both regions had an extremely low impact on our sales.Our feature continued into the 2nd week of release in Europe.We were also featured in Best Minimalist Games.It was a huge honour to be mentioned among the likes of Blek, Prune and Monument Valley.We received quite a few press mentions, including reviews at TouchArcade and AppAdvice, but these did not have an enormous impact on sales save for one exception.We had massive second spike of sales (Point B) when we were featured in Spiegel Online (A major German news site, equivalent to the New York Times or the Guardian).This led to a huge spike in sales in Germany and neighboring German speaking countries.Right before the article appeared, we had ended our launch sale and raised the price to tier 5.

As soon as we noticed the article was live, we cut the price permanently to tier 4 ($3.99/€3.99).Over the next 48 hours, we hit #1 action game, #2 puzzle game and #4 overall paid games in the German store.We estimate that the Spiegel piece brought in 18% of our sales.The last significant bump in sales (Point C) came in early March, when we were featured in a Best iOS Games of February 2016 collection video on youtube.At the time, we couldn’t figure out the cause of the bump (seeing ‘youtube’ as a referral source led us to think the trailer was pulling some sales and my google alerts failed me).Again, it was a huge honour being featured in such a video, which was viewed more than 200,000 times.One of the main reasons to avoid using any text in our game was to make Ellipsis as approachable and international as possible.As hoped, our game did quite decently in Asia.Japan brought in quite a few sales (and some great reviews).Our sales numbers in China were pretty good but they were dwarfed by the amount of piracy we tracked from that region.