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It might not quite be Harry Potter's Marauder's Map, but it's getting there.Photo: Universal Studios Orlando Apple is attempting to push its Apple Maps software to the next level, courtesy of indoor mapping capabilities, according to a new patent application uncovered by Cult of Mac today.Filed in April this year, the application describes a method of seamlessly transitioning from a map displaying exterior elements like roads and buildings to one that shows indoor elements, like stores and restaurants.This technology is designed to work with iBeacons, Apple’s Bluetooth Low Energy emitters designed to make iDevices location aware indoors.An example of the patent application in action could be searching for an car parking space.Using its outdoor-to-indoor mapping technology, Apple Maps would first direct users to a car garage, then to a specific parking spot once inside.Users would be able to specific specific criteria for their search, which would then be automatically initiated at some point in the journey, such as when the user comes within a predetermined distance of the designated destination.

Indoor mapping information would vary based on the type of building.For instance, if the indoor structure happens to be a mall, the supplemental information may include the location and name of each store, special sales, discount coupons, the shows and showtimes of an in-mall theater, and restaurant menus.Since its disastrous debut back in 2012, Apple Maps has come a long way in its efforts to compete with rivals.Earlier this year it was reported that Apple is updating its Maps data every single day, while new locations for features like Flyover are frequently added.
atmos vape pen waxWith new technology like iBeacon — and some other fascinating developments in the works — Apple has a shot at finally taking its place next alongside Google Maps when it comes to functionality.
top 10 vape tanks 2015Earlier this year, a report claimed that more than 60 million iBeacons and other Bluetooth LE beacons will likely have invaded the U.S.
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market, being used for everything from enterprise, to hospital management, to smart homes.Google has also explored the subject of indoor maps and mapping.Micello provides indoor map data for places like shopping malls, airports, college campuses, hospitals, museums, business campuses, and conference centers.Integration with a map toolkit like ours is a natural fit.In this tutorial we add the multi-level structure for the Westfield Valley Fair mall to a WhirlyGlobe-Maply based map.
iqos tobacco canadaFor this example we provide source code to get going.
ios dim screen moreDownload this zip archive and copy its files to your project directory.
ios shopping cart exampleYou should overwrite your existing ViewController.* files with the ones in the archive.

Add the other files to the project.The new ViewController class is simplified to only use a globe, and only display remote OpenStreetMap tiles.Start by adding two imports to ViewController.m: Add two member variables to the ViewController implementation block.The first is a MaplyMicelloMap object, which we’ll describe below.Initialize the Micello map variable at the end of viewDidLoad.You’ll need to give it the base URL of the map to be displayed, and the key from Micello for your account and project.It also wants a base draw priority.Draw priority values determine the order in which map elements are seen if they overlap.The MaplyMicelloMap class is the most important class needed to display a Micello community map.After initializing it, the way to use it is to: This is done with the startFetchMapWithSuccess:failure: method.If the base URL and key provided to the init method are valid, this will fetch lots of information about the community map, and store it in the object.

This includes drawings, levels, and entities.Since doing this is asynchronous, subsequent operations on the MaplyMicelloMap object should go in the success block passed to this method.This can be done in two ways.You can give the MaplyMicelloMap object default drawing attributes.These are currently fillColor, outlineColor, selectedOutlineColor, lineWidth, and selectedLineWidth.The basic properties for fill and outline apply to the map as it’s normally displayed.The selected properties apply to rooms selected by a user.You can also add style rules, represented by the MaplyMicelloStyleRule class, to draw geometry features that match certain criteria.We’ve provided some default style rules.After fetching the map information and styling the map, set the z-level using the setZLevel:viewC: method.This selects one of the levels to draw and it’s the one you will see.This code, which does all of the above, goes after our MaplyMicelloMap initialization: Run this code now and you’ll see the bottom level of the Westfield Valley Fair mall displayed on your globe.

If a community map has more than one level, it’s simple to change.Just call setZLevel:viewC: again.Here we modify the code from above to allow the user to select a z-level: Add the onSegChange callback to handle the user interaction and change the displayed z-level of the community map.If you run the example now, you’ll see what the upper levels of the mall look like.Now we’re going to let the user select shops and restaurants in the mall to learn more about them.The MaplyMicelloMap object will return information about a selected entity using the MaplyMicelloMapEntity class.Call the MaplyMicelloMap select:viewC: method to get a MaplyMicelloMapEntity object, which has a properties dictionary property which contains metadata we can be display.In the example, we use a simple form view controller to display the properties (the SimpleAnnotationViewController, which is among the files to download that are listed above).The MaplyAnnotation object anchors this view to the appropriate location in the map.